Rulebook

Match format & scoring

Five individual matches decide one team dual. Every rule exists to keep possessions short, decisions fast and margins meaningful.

Eleven points. Seven seconds.

Match format

5

Matches per dual

One per ISO class

11

Game to

Win by two

15

Score cap

Maximum score

1

Inside the arc

Point per make

2

Behind the arc

Points per make

7s

Shot clock

Every possession

10 min

Match limit

Running clock

ALT

Possession

Alternating after made baskets

Possession

  • Alternating possession after every made basket.
  • A defensive rebound changes possession.
  • A steal changes possession.
  • Seven-second shot clock on every possession.
  • Ten-minute limit per individual match.

ISO team scoring

Match resultTeam points
Win by 1–3 points3
Win by 4–6 points4
Win by 7 or more5
Shutout6
Forfeit or disqualification6

The team with the most combined points after all five matches wins the dual.

Roster rules

Team structure

5

Starting players

One per ISO class

2

Alternates

Up to two carried per team

1

Head coach

Lineup and class assignments

1

Assistant or manager

Bench and scoring support

Every class is a battle

Competition classes

1

ISO Class 1

Quick guards

First-step speed, handle-heavy attacks, relentless on-ball pressure.

2

ISO Class 2

Scoring and combo guards

Shot creators who punish space behind the arc.

3

ISO Class 3

Wings

Length and versatility on both ends of the one-on-one floor.

4

ISO Class 4

Forwards

Face-up and back-to-basket scoring with rebound control.

5

ISO Class 5

Power players

Interior force. Every possession decided by leverage and will.

Classification methods

AgeGradeHeightWeightPreseason evaluation