Rulebook
Match format & scoring
Five individual matches decide one team dual. Every rule exists to keep possessions short, decisions fast and margins meaningful.
Eleven points. Seven seconds.
Match format
5
Matches per dual
One per ISO class
11
Game to
Win by two
15
Score cap
Maximum score
1
Inside the arc
Point per make
2
Behind the arc
Points per make
7s
Shot clock
Every possession
10 min
Match limit
Running clock
ALT
Possession
Alternating after made baskets
Possession
- Alternating possession after every made basket.
- A defensive rebound changes possession.
- A steal changes possession.
- Seven-second shot clock on every possession.
- Ten-minute limit per individual match.
ISO team scoring
| Match result | Team points |
|---|---|
| Win by 1–3 points | 3 |
| Win by 4–6 points | 4 |
| Win by 7 or more | 5 |
| Shutout | 6 |
| Forfeit or disqualification | 6 |
The team with the most combined points after all five matches wins the dual.
Roster rules
Team structure
5
Starting players
One per ISO class
2
Alternates
Up to two carried per team
1
Head coach
Lineup and class assignments
1
Assistant or manager
Bench and scoring support
Every class is a battle
Competition classes
ISO Class 1
Quick guards
First-step speed, handle-heavy attacks, relentless on-ball pressure.
ISO Class 2
Scoring and combo guards
Shot creators who punish space behind the arc.
ISO Class 3
Wings
Length and versatility on both ends of the one-on-one floor.
ISO Class 4
Forwards
Face-up and back-to-basket scoring with rebound control.
ISO Class 5
Power players
Interior force. Every possession decided by leverage and will.
Classification methods